AI Insights · Timothy · December 2021
Top 5 Season Pass Games on iOS in Sweden Q4 2021
In the fourth quarter of 2021, the top 5 season pass games on iOS in Sweden showed diverse performance trends in downloads, revenue, and active user metrics.
In the fourth quarter of 2021, the top 5 season pass games on iOS in Sweden showed diverse performance trends in downloads, revenue, and active user metrics. Here’s a closer look at how each performed based on data from Sensor Tower.
Rocket League Sideswipe had a notable start with weekly downloads peaking at approximately 27.3K in early December before gradually declining to around 6.8K by the end of the month. The game also saw a significant increase in weekly active users, starting from 22K and peaking at 73.3K mid-December, before ending the month at around 57.9K.
Clash Mini experienced a sharp decline in weekly downloads from about 32K at the beginning of November to roughly 576 by the end of December. Weekly revenue followed a similar trend, starting at approximately $7.6K and dropping to about $1.2K. The active user count also decreased from 25.3K to around 10.6K over the same period.
Subway Surfers maintained a relatively steady performance with weekly downloads increasing from around 3.2K in late September to a peak of about 10.7K in mid-December, before slightly decreasing to 8.8K by the end of the year. Weekly revenue saw fluctuations, peaking at approximately $924 in mid-December. The game’s active user base grew from 100K in late September to around 133.7K in mid-December, then slightly decreased to 130.8K.
8 Ball Pool™ showed consistent weekly downloads, starting from around 2.1K in late September and reaching about 5K by the end of December. Weekly revenue peaked at roughly $14.9K in late November and remained strong throughout December. The game’s active users increased from 63.4K to approximately 89.5K over the same period.
Clash Royale had a somewhat stable performance with weekly downloads ranging from 1.9K to 4.7K. Weekly revenue showed significant peaks, reaching around $53.3K in early November and maintaining a strong performance through December. The active user count remained robust, starting from 191.5K in late September and peaking at 251.7K in mid-November, then slightly decreasing to 237.1K by the end of the year.
For more in-depth insights and data, visit Sensor Tower.